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Apple Spells

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Devlog

  • Week 47-25 Picking up your game again and again
    November 19, 2025 by blustrawberri#game design, #devlog, #interaction system, #ui
    Consistency is hard work. And i have looked through my design book and noticed a very humbling thing: I started it in October 2020. The idea for apple spells is actually a lot older than that. But the... Continue reading
  • W19-24 Switching to Godot
    May 13, 2024 by blustrawberri#fix, #detailed log, #changelog
    I have been in a rut concerning my game. I had more than enough time recently to work at it, even excited to, but the thought of my last problem that already ate so many hours paralyzed me. Now, every... Continue reading
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